They have to assault the Orbital Strike PMB.Īnd you know what? If you had actually any smarts at all, you would just build your own Orbital Strike in your own base and whenever someone builds an Orbital Strike nearby you, you blow that thing up in one blow. Well, it's going to take a long time to build the Orbital Strike PMB, and then the defenders of the other PMB will have to do something horrible. "But that's OK, because it took a long time to build the PMB!" A PMB could just sit there and beat 4 to 1 odds, and all it took was put in some time. ↑ “ As Thardus said, it takes 40 min to charge an orbital strike. A large scale assault, or even a smaller one, is the way it's supposed to be done, not an orbital OSOK. Well, I say, how about "assaulting the base with a squad or zerg?". As a soon as a squad's hard earned base goes kaput in one shot, I can only imagine the complaints coming in off of that, and people throwing up their hands and saying, "what's the point". With all of the work that the devs put into construction, I cannot fathom that they have designed the OSU to be this devastating. I hope the devs are going to listen to feedback on this very, very closely, because I didn't spend all the money and certs I have, expecting to have a sqaud or zerg assault the base, only to have it nuked from someplace that's not even in line of sight. The bottom line is, this thing stands to be a construction killer, and by that I mean, killing that component of the game and eliminating that reason to play, as well as pay. That way, builders have a chance to repair the damage, and it's not essentially a nuke going off. It would be far, far better, IMO, to implement an orbital strike system like BF 2142 had, which was basically an orbital artillery barrage, with heavy damage within a bout a 10m radius and dropping off out to about 30-40m or so, and then let them fire the gun more often. Construction is still a mini game within the larger game, and now, massive amounts of hard work can be destroyed with just a click. The thing is, for all of the talk of teamwork and outfits, you can't make anyone work construction, whether it's building or defending or attacking. Now since these things are apparently visible (right away?) on the map to the whole faction, then maybe.maybe that will be enough to entice players to assault it and thereby protect the HIVE bases.īut if it's not, then I guarantee you what you will see, starting with me, is people walking away from construction, and maybe even walking away from the game, for those whom construction is a major plank. For a small team of builders to have to tend to building, and at the same time, assault an OSU, will likely be too much to handle. Many bases are solo builds or just 2 or 3 players building them. The reality is, even in prime time, PMB's tend to be very low action most of the time, and builders end up abandoning them. It has always played like a 3 legged dog with an inner ear infection. It was built for, IIRC, upwards of 6000 players per server, 2000 per continent, and it has never played right with a fraction of that. The thing the devs have to keep in mind is that this game still has, and will likely forever have, serious population issues. ↑ “ Well, if you're just gonna let the enemy build a base within OS range of your base and leave it there for half an hour.
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